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NeoOffice :: View topic - NeoOffice 3.0 EA Icons
NeoOffice 3.0 EA Icons
 
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Wed Jul 08, 2009 11:43 am    Post subject:

pluby wrote:
Are there any specific icons that I can look for to verify that I really have the new icons?

With a master document open, in the navigator window the flag icons will now be red instead of OOo purple ones. The helper agent now looks like an OS X Assistant.
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Wed Jul 08, 2009 12:00 pm    Post subject:

djpimley wrote:
pluby wrote:
Are there any specific icons that I can look for to verify that I really have the new icons?

With a master document open, in the navigator window the flag icons will now be red instead of OOo purple ones. The helper agent now looks like an OS X Assistant.


I can confirm that I see those in my test build. BTW, I really like the new help agent "tuxedo" icon.

Patrick
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Samwise
Captain Naiobi


Joined: Apr 25, 2006
Posts: 2315
Location: Montpellier, France

PostPosted: Wed Jul 08, 2009 3:47 pm    Post subject:

pluby wrote:
djpimley wrote:
pluby wrote:
Are there any specific icons that I can look for to verify that I really have the new icons?

With a master document open, in the navigator window the flag icons will now be red instead of OOo purple ones. The helper agent now looks like an OS X Assistant.


I can confirm that I see those in my test build. BTW, I really like the new help agent "tuxedo" icon.

Patrick


Very Happy

Does that mean that we finally got rid of the light bulb? That would be awesome!
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Wed Jul 08, 2009 11:41 pm    Post subject:

Samwise wrote:
Does that mean that we finally got rid of the light bulb? That would be awesome!

The butler can change the light bulb from now on. Wink
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Thu Nov 05, 2009 4:06 am    Post subject:

Howdy,

A few things about the intro splash have been bugging me for a while, so what with the talk of a 2010 EAP, I thought I would do a little spring clean. I've sharpened the text rendering and made the icon reflection much nicer (comparison of old to new attached.)

I'll bundle these up unless there are any thoughts/complaints.
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Thu Nov 05, 2009 8:15 am    Post subject:

The text looks much easier to read in your latest version. Also, thank you for reminding me that the next release will need to have 2010 as the copyright date.

Patrick
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Fri Nov 13, 2009 3:05 pm    Post subject:

I've updated my archive.

http://www.pimley.net/projects/downloads/NeoOfficeAquaElements.zip
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Fri Nov 13, 2009 10:04 pm    Post subject:

Thanks Daniel. I have checked in your latest NeoOfficeAquaElements.zip file to our code repository so it will be included in the NeoOffice 3.0.2 Early Access release at the end of this year.

Patrick
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Sun Dec 13, 2009 3:27 am    Post subject:

sardisson wrote:
djpimley wrote:
Does anyone have the ship's vector source file and/or is it in CVS?

Apparently just Dan (foxcorner); I thought that it was in CVS in addition to the composite PSD, but given Patrick's reply, I guess not.

I'll ping him about it; please remind me in a few days if I haven't posted back.

With the tools available to me, I wasn't able to create the globe as a vector file. However If it's of any interest, I've used a combination of vector and bitmap tools to create a Photoshop reproduction of the globe at 5000 pixels, or roughly 600dpi...

Now I just need that ship. Wink
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Sun Dec 13, 2009 9:15 am    Post subject:

djpimley wrote:
Now I just need that ship. Wink


If you do not have the ship's PSD file, you can download it from anonymous CVS here.

Patrick
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Sun Dec 13, 2009 12:35 pm    Post subject:

Thanks Patrick, but the PSD is a bitmap at 256px that cannot be scaled up without loss of quality. Apparently foxcorner is the only person who has the source vector file. This isn't really a big deal, just seemed a "nice to have."

I can PM foxcorner to see about it, unless Smokey would like to reach out to him.
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Samwise
Captain Naiobi


Joined: Apr 25, 2006
Posts: 2315
Location: Montpellier, France

PostPosted: Sun Dec 13, 2009 8:28 pm    Post subject:

Didn't the original source for the ship come from Ed?
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Sun Dec 13, 2009 8:36 pm    Post subject:

Samwise wrote:
Didn't the original source for the ship come from Ed?


No. The old single color brown ship was created by Ed from a bitmap scan of a public domain map. In contrast, the color stylished ship was created from scratch by foxcorner.

Patrick
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Samwise
Captain Naiobi


Joined: Apr 25, 2006
Posts: 2315
Location: Montpellier, France

PostPosted: Sun Dec 13, 2009 10:09 pm    Post subject:

pluby wrote:
Samwise wrote:
Didn't the original source for the ship come from Ed?


No. The old single color brown ship was created by Ed from a bitmap scan of a public domain map. In contrast, the color stylished ship was created from scratch by foxcorner.

Patrick


OK, thanks for the clarification.
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djpimley
The Anomaly
(earlier version)


Joined: Jun 11, 2006
Posts: 481
Location: Great Britain

PostPosted: Wed Dec 16, 2009 3:05 pm    Post subject:

I contacted foxcorner. The original ship is the one in the PSD - there is no vector source file. When I have a moment, I'm going to take a look at how difficult it will be to scale up and re-master the ship's bitmap.
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