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NeoOffice :: View topic - Genesis of the new weapons
Genesis of the new weapons
 
   NeoOffice Forum Index -> NeoOffice Development
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Tue Jan 23, 2007 11:28 pm    Post subject: Disabled text bugfixes

Took some time to track down a bug in converted colors for darker colors that affected the disabled color of the unity theme. That fixed disabled color for pushbuttons. Across the board, however, there are some widgets that are using the GDI TEXT_DRAW_DISABLE style which turns on wonky shading that can mess up the new text system. I disabled that for checkboxen and radios and now unity looks a lot better:



There are still some straggling lables and list headers using the TEXT_DRAW_DISABLE and some oddities with the focus ring and menu selections, but I think I'm sufficiently pleased to be able to claim proper oebyance of system theming for our text colors at least Smile

ed
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yoxi
Cipher


Joined: Sep 07, 2004
Posts: 1799
Location: Dawlish, Devon

PostPosted: Wed Jan 24, 2007 8:06 am    Post subject:

Smile
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Thu Jan 25, 2007 12:33 am    Post subject: List view frames

An implementation of native list view frames is now included. This gets rid of a lot of the sunken Win95 style wells that were littering the interface Smile



(that's the Gershwix theme which is why the buttons look different, but the frames are native for Aqua and all styles). The few stragglers have some non-specific window types and will take a bit longer to nail down.

ed
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jakeOSX
Ninja
Ninja


Joined: Aug 12, 2003
Posts: 1373

PostPosted: Thu Jan 25, 2007 6:35 am    Post subject:

that is the hotness man. keep up the good work!

-j
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LemonAid
The Anomaly


Joined: Nov 21, 2005
Posts: 1285
Location: Witless Protection Program

PostPosted: Thu Jan 25, 2007 4:42 pm    Post subject:

Shocked

Philip ( swooning in delight! Surprised )
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Samwise
Captain Naiobi


Joined: Apr 25, 2006
Posts: 2315
Location: Montpellier, France

PostPosted: Sun Feb 18, 2007 9:39 am    Post subject:

sardisson wrote:
Nice...although I imagine that was quite a bit of work to implement Does it cover the splash/about images, too?


OPENSTEP wrote:
Yup, covers splash and images too.


FWIW, I my Aqua Beta build still had Daniel's splash and about images.
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Sun Feb 18, 2007 2:54 pm    Post subject:

If I recall correctly, the way your build is set up you should probably get the regular splash and icons; they're off in unmodified checkouts Smile

ed
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Tue Mar 06, 2007 11:57 pm    Post subject: take this you wanker

Toolbars done right:



(screenshot exhibits Gershwix theme; the toolbars adapt to shapeshifter as well).

I take no shortcuts. The real aqua toolbars are here.

Others can always crow and copy; I will suffer nothing until I can get it right.

ed
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Wed Mar 07, 2007 12:12 am    Post subject: pricktease

toolbar in default Aqua goodness:



Witness the sexy gradients.

Revel in the raised shadow goodness.

ed

/screw all y'all
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Wed Mar 07, 2007 12:29 am    Post subject:

You don't get any of it right now unless you're compiling 2.1 EAP.

ed

/so sexy
//not yours
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pluby
The Architect
The Architect


Joined: Jun 16, 2003
Posts: 11949

PostPosted: Wed Mar 07, 2007 1:39 am    Post subject:

OPENSTEP wrote:
You don't get any of it right now unless you're compiling 2.1 EAP.


Actually, I included Ed's changes in Neo 2.1 test patch 10.

Patrick
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Wed Mar 07, 2007 10:59 am    Post subject:

Doh! Very Happy

If anyone sees any issues with it (particularly on 10.3...) let me know so I can fix them Smile

ed
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sardisson
Town Crier
Town Crier


Joined: Feb 01, 2004
Posts: 4588

PostPosted: Wed Mar 07, 2007 12:43 pm    Post subject:

OPENSTEP wrote:
Doh! Very Happy

If anyone sees any issues with it (particularly on 10.3...) let me know so I can fix them Smile

I'm not working in Neo much this week, but from a quick test, things seem fine here Smile

_________________
"[...] whether the duck drinks hot chocolate or coffee is irrelevant." -- ovvldc and sardisson in the NeoWiki
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ovvldc
Captain Naiobi


Joined: Sep 13, 2004
Posts: 2352
Location: Zürich, CH

PostPosted: Wed Mar 07, 2007 3:02 pm    Post subject:

Looking very nice, but something went wrong. I had buttons in my toolbar that used to all show. And now two of them overflow even if there is still visual space for at least one icon of the toolbar.

I also continue to have the issue that text in the tab bars is about two pixels too low. It might be because I use Lucida Grande instead of Andale. It looks very ugly.

I can send you a screenshot for both, if you like.

-Oz
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OPENSTEP
The One
The One


Joined: May 25, 2003
Posts: 4752
Location: Santa Barbara, CA

PostPosted: Wed Mar 07, 2007 8:34 pm    Post subject:

Hmm...very odd. Which toolbar is wrapping?

Please send a picture of the tab issue or, better yet, can you file a BZ request? Please also include instructions on how to set the font to replicate the issues. I haven't used any of the widgets with a different default font myself, but as there are some fixed constants for spacing it wouldn't surprise me if they were off. I'd love to make them more dynamic so they can be used with any font Smile

ed
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